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・ Collonge-la-Madeleine
・ Collision cascade
・ Collision course
・ Collision Course (1989 film)
・ Collision Course (album)
・ Collision Course (Bayley novel)
・ Collision course (disambiguation)
・ Collision Course (Hinton novel)
・ Collision Course (Silverberg novel)
・ Collision Course... Paradox 2
・ Collision detection
・ Collision domain
・ Collision Drive
・ Collision Earth
・ Collision frequency
Collision hull
・ Collision in Black
・ Collision in Korea
・ Collision Orbit
・ Collision problem
・ Collision resistance
・ Collision resolution
・ Collision response
・ Collision theory
・ Collision zone
・ Collision-induced absorption and emission
・ Collision-induced dissociation
・ Collision/reaction cell
・ Collisional cascading
・ Collisional excitation


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Collision hull : ウィキペディア英語版
Collision hull

Collision hull (also collision mesh or collision geometry) is a computer gaming term for an abstract representation of the 3D world which the player can see. The collision hull provides the logic behind player movement and special actions in the game. It is usually coterminous with the visible representation, but simplified and considered internally distinct by the game engine. It also determines where the player can be "hit". That is called the Hit Box.
For example, what would appear as a stairway in the visible game world may be represented by a flat polygon in the collision hull.
==See also==
Convex hull

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Collision hull」の詳細全文を読む



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